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tribalmarine



Joined: 13 Jul 2007
Posts: 1
Location: Aggramar (US)

PostPosted: Fri Jul 13, 2007 1:43 pm    Post subject: Sockets in Pawn Reply with quote

I've noticed that sockets are generally given a higher number than most base stats. My assumption is because of the overall possible value they give.

My question is, how do you calculate that value? Highest possible stats values?

For instance, if I value Intellect at 1 and a yellow socket gem has the highest possible Int at 10, does the socket value = 10?

Just curious if that is how the weighted value should be done.
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gharr



Joined: 17 Jul 2007
Posts: 4

PostPosted: Tue Jul 17, 2007 9:26 am    Post subject: Reply with quote

This is how I decided to determine the value of an empty socket.

I used wowhead (pick your favorite item database) and wrote down all the gems that I would use (and their stats) then I used the scale I came up with and ranked all those gems. Lastly I took the average score for all the gems.

I did this because it is never guaranteed to be able to get a certain gem unless you are a gem crafter yourself with piles and piles of patterns and gems to cut.

However this has rated Metagems kinda low because there is always one stat that pawn can read .. and then there's the 'other' stat - like 2% spell reflect - that it can't read.
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include



Joined: 17 Jul 2007
Posts: 28
Location: Kaboom@Arthas(EU), Alliance

PostPosted: Thu Jul 26, 2007 12:47 pm    Post subject: Reply with quote


better way:
you look at WowWiki.

there are some very cheap and easy-to-get gems, made from uncommon stones. (like blood garnet, deep peridot etc)
get the values of these stones, and multiply them by 0.8.

so: there would be a red, empty slot. and you see a uncommon gem, that would give you 10 points. so red slots should get about 8 points.

why? a gemmed slot is ALWAYS better than an empty slot!!!




if you calculate the gems on your way (average of all usefull gems), you may LOOSE some points, if you put in a cheap (but still usefull) gem. and why should an item looses some points, if the stats get BETTER? thats nonsense.
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gharr



Joined: 17 Jul 2007
Posts: 4

PostPosted: Fri Jul 27, 2007 12:42 pm    Post subject: Reply with quote

That's a good point.

How did you come up with the 0.8 score to multiply the stat of the gem by?
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include



Joined: 17 Jul 2007
Posts: 28
Location: Kaboom@Arthas(EU), Alliance

PostPosted: Sun Jul 29, 2007 4:36 pm    Post subject: Reply with quote

it was the squareroot of the size of my thumb, multyplied by PI.

well, i thought: "just take 80% of the possible points". this could be 90% too *G*, take what you like

so i still get one or two additional points by inserting a cheap gem.
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gharr



Joined: 17 Jul 2007
Posts: 4

PostPosted: Mon Jul 30, 2007 9:01 am    Post subject: Reply with quote

Yeah .. I woke up this morning ... remembered that post and was like .. hrm .. that was a dumb question of mine.
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