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bando
Joined: 09 Jul 2007 Posts: 76 Location: Garona-US
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Posted: Mon Jul 09, 2007 4:13 pm Post subject: AEP (Agility Equivalence Points) |
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One item valuation scheme used by many rogues is AEP, or Agility Equivalence Points. This scale uses Agility as the primary stat, and doesn't factor in too many other stats. For more information on AEP, see World of Ming; only these AEP scales were created by Vger, not the original AEP system. There are two AEP scales: one for PvE, and one for PvP, as the stats needed for each are quite different.
One thing to note about these scales is that weapon DPS is not factored into the item value. It also does not have a value for meta sockets; you might want to give MetaSocket a value based on a gem you're interested in, such as Powerful Earthstorm Diamond (+18 Stamina, 5% stun resist), which would be worth at least 9 on the PvE scale and 18 on the PvP scale.
AEP (PvE)
| Code: | | (Pawn: v1: "AEP (PvE)": Agility=1, Stamina=0.5, CritRating=1, HitRating=1, Ap=0.5, Strength=0.5, RedSocket=8, YellowSocket=8, BlueSocket=8) |
Agility 1
Stamina 0.5
CritRating 1
HitRating 1
Ap 0.5
Strength 0.5
RedSocket 8
YellowSocket 8
BlueSocket 8
AEP (PvP)
| Code: | | (Pawn: v1: "AEP (PvP)": Agility=1, Stamina=1, Resilience=1, CritRating=1, HitRating=1, Ap=0.5, Strength=0.5, RedSocket=8, YellowSocket=8, BlueSocket=8) |
Agility 1
Stamina 1
Resilience 1
CritRating 1
HitRating 1
Ap 0.5
Strength 0.5
RedSocket 8
YellowSocket 8
BlueSocket 8 |
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bando
Joined: 09 Jul 2007 Posts: 76 Location: Garona-US
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Posted: Mon Jul 09, 2007 4:14 pm Post subject: |
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OK updated for Dps
PVE
| Code: | (Pawn: v1: "AEP (PvE)": Agility=1, Stamina=0.5, Resilience=0.5, Dps=1, CritRating=1, HitRating=1, Ap=0.5, Strength=0.5, RedSocket=8, YellowSocket=8, BlueSocket=8)
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PVP
| Code: | (Pawn: v1: "AEP (PvP)": Agility=1, Stamina=1, Resilience=1, Dps=1, CritRating=1, HitRating=1, Ap=0.5, Strength=0.5, RedSocket=8, YellowSocket=8, BlueSocket=8)
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Offense
Joined: 18 Jan 2008 Posts: 1
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Posted: Fri Jan 18, 2008 2:25 pm Post subject: |
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These stats seem a little off depending on your spec and what you're doing.
For example, in shadowstep builds, agil and AP have more AEP for example. I would probably use something more like:
Agility 1.2 (due to 15% agil increase and +10% AP)
Stamina 0.5
CritRating .9
HitRating 1.1
Expertise 1.9 (once you hit 9% hit, expertise will be worth almost double hit rating)
Ap 0.55 (again 10% AP bonus)
Strength 0.55
RedSocket 11
YellowSocket 10.5
BlueSocket 10
| Code: | | ( Pawn: v1: "PVE Sub": ArmorPenetration=0.01, RedSocket=11, CritRating=0.9, HasteRating=1, Strength=0.55, MetaSocket=25, ExpertiseRating=1.9, Agility=1.2, Health=0.05, BlueSocket=10, YellowSocket=10.5, HitRating=1.1, Stamina=0.5, Ap=0.55 ) |
If you're looking for PVP, just add in:
Resil 1
Stamina .75
| Code: | | ( Pawn: v1: "PVP Sub": ArmorPenetration=0.01, RedSocket=11, ResilienceRating=1, CritRating=0.9, HasteRating=1, Strength=0.55, MetaSocket=25, Stamina=0.75, Agility=1.2, ExpertiseRating=1.9, BlueSocket=10, YellowSocket=10.5, HitRating=1.1, Health=0.05, Ap=0.55 ) |
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