Joined: 16 Feb 2008
|Posted: Sat Feb 16, 2008 4:03 am Post subject: Paladin (Tank)
|This is my current scale for my tankadin gear.
Questions/comments are welcome, but keep it clean and kind please. (example: "your scale sucks" = bad, "you scale sucks, because ... (supporting reasons)" = good)
agility = 0.75
stamina = 1.16
intelligence = 0.5
health = 0.1
Red/Blue/Yellow = 10.44
Spell Damage = 0.5
Armor = 0.01
Block Value = 0.2
Block Rating = 0.921
Defense Rating = 0.85
Dodge Rating = 0.881
Parry Rating = 0.776
|( Pawn: v1: "Paladin (Tank)": Intellect=0.5, SpellDamage=0.5, BlockRating=0.921, RedSocket=10.44, Health=0.1, Strength=0.16, ParryRating=0.776, DefenseRating=0.85, Agility=0.75, DodgeRating=0.881, BlueSocket=10.44, Stamina=1.16, YellowSocket=10.44, Armor=0.01, BlockValue=0.2 ) |
With this scale I assume several things...
the stamina: I assume you have the +16% total bonus stam from the protection tree. Otherwise, just add in 1 + (bonus from talents)
the sockets: I assume +9 stam gems will be inserted (we're not all rich), and use 9*(value I used for stam) per socket. Also, I do no count the meta or slot bonuses. They vary too much.
spell damage: 0.5 is the average tps gain from SD
avoidance: block, dodge, parry, defense is all calculated from the amount needed to add 1% avoidance. Let's call this X. So (1-(x / 100))
armor: At this point of the game, I expect to be in blues or better. Also, you need an increasing amount of armor to lower physical damage by 1% which is hard to define a constant value to. Thus the low value awarded per point of armor.