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bando



Joined: 09 Jul 2007
Posts: 76
Location: Garona-US

PostPosted: Mon Jul 09, 2007 3:49 pm    Post subject: Tanking Reply with quote

this is what i'm using for now, i apreciate some help getting this better.

Code:
(Pawn: v1: "Tankadin": Intellect=0.8, Agility=0.1, DefenseRating=2.5, BlockValue=1.7, BlockRating=2.7, RedSocket=15, MetaSocket=25, Strength=0.5, ParryRating=2.7, YellowSocket=15, Armor=0.4, Health=0.26, BlueSocket=15, Stamina=3.6, SpellPower=0.5, DodgeRating=2.7, Resilience=1.73)


Strength = 0.5
Agility = 0.1
Stamina = 3.6
Intellect = 0.8
Armor = 0.4
Resilience = 1.73
BlockValue = 1.7
BlockRating = 2.7
DefenseRating = 2.5
DodgeRating = 2.7
ParryRating = 2.7
SpellPower = 0.5
RedSocket = 15
YellowSocket = 15
BlueSocket =15
MetaSocket =25


Last edited by bando on Mon Jul 09, 2007 4:11 pm; edited 1 time in total
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bando



Joined: 09 Jul 2007
Posts: 76
Location: Garona-US

PostPosted: Mon Jul 09, 2007 4:10 pm    Post subject: Reply with quote


hmm... armor = 0.4
this looks a little TO heavy for me.

read WoWwiki to see, how MUCH armor you need to gain damage-reduce


Code:
enemy   -> dam reduce:
lvl   50%      60%      70%      75%
60    5885     8827     13731    17654
63    7287     10931    17003    21861
70    10560    15840    24639    31679
73    11962    17943    27911    35886




i think, you should decrease ARMOR to 0.1 or lower.
and about blue sockets: are you sure they worth 15 points? (as much as red or yellow ones?)

i dont know anything about tankadins. but whats about Hit- and CritRating?


greetings: include
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bando



Joined: 09 Jul 2007
Posts: 76
Location: Garona-US

PostPosted: Mon Jul 09, 2007 4:10 pm    Post subject: Reply with quote

maybe you are right. but is very dificult to me to find the real values. tankadins look not being interested in mitigations calculation. i done this with some research and some trial changing values and comparing results.

I only put there what i think that tankadin needs and critrating is not important, pala makes agro from spell damage. Blue sockets are nice because we can put gem with +12stam. that's one very important thing.

i really apreciate any help i can get to get this scale right.

take care
morphos
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alurn



Joined: 23 Sep 2007
Posts: 3

PostPosted: Sun Sep 23, 2007 4:36 pm    Post subject: Reply with quote

Code:
 (Pawn: v1: "Tank": Armor=0.002, Agility=0.2, Dogerating=0.3, Defencerating=0.5, Stamina=0.1, Spellpower=0.001, Mp5=0.001, Parrytating=0.3, BlockValue=0.004, BlockRating=0.005,)

this is a scale im trying out for tankadin
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dr2ww62



Joined: 03 Oct 2007
Posts: 4

PostPosted: Fri Oct 19, 2007 4:56 pm    Post subject: Reply with quote

alurn wrote:
Code:
 (Pawn: v1: "Tank": Armor=0.002, Agility=0.2, Dogerating=0.3, Defencerating=0.5, Stamina=0.1, Spellpower=0.001, Mp5=0.001, Parrytating=0.3, BlockValue=0.004, BlockRating=0.005,)

this is a scale im trying out for tankadin


Isn't spellpower alittle undervalued? Tankadins get most their threat from spell damage so it seems it would be more important maybe?
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PostPosted: Sat Nov 10, 2007 11:52 pm    Post subject: Reply with quote

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alurn



Joined: 23 Sep 2007
Posts: 3

PostPosted: Wed Jun 11, 2008 6:10 am    Post subject: Reply with quote

dr2ww62 wrote:
alurn wrote:
Code:
 (Pawn: v1: "Tank": Armor=0.002, Agility=0.2, Dogerating=0.3, Defencerating=0.5, Stamina=0.1, Spellpower=0.001, Mp5=0.001, Parrytating=0.3, BlockValue=0.004, BlockRating=0.005,)

this is a scale im trying out for tankadin


Isn't spellpower alittle undervalued? Tankadins get most their threat from spell damage so it seems it would be more important maybe?


that value where from when i were prioriticing to get "uncrushable" and "uncritable"
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alurn



Joined: 23 Sep 2007
Posts: 3

PostPosted: Wed Jun 11, 2008 6:11 am    Post subject: Reply with quote

i will soon work out a new one that has more on spelldamage :D as i have those stats and need to improwe agro gain :D as well as pure avoidance
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