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Integration with wardrobe

 
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humbe



Joined: 18 Oct 2008
Posts: 2

PostPosted: Sat Oct 18, 2008 2:15 am    Post subject: Integration with wardrobe Reply with quote

And my second feature request..

This may be tricky as there's no standard wardrobe, but it would kick ass to be able to integrate pawn with wardrobe functionality, such that you could assign each scale to a wardrobe equipment set..

The when you found a shoulder, it would compare the heal value with the current item from your healing gear, the melee value with the current item from your melee gear etc.
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Vger
Pawn Mod Creator


Joined: 09 Jul 2007
Posts: 120
Location: Azjol-Nerub (US)

PostPosted: Sat Oct 18, 2008 6:38 pm    Post subject: Reply with quote

I definitely want to do something like this. It would even be possible for this to work without integrating with a particular wardrobe mod. Pawn could just remember the best item you've ever equipped in a particular slot for each scale.
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per



Joined: 27 Dec 2008
Posts: 2
Location: Norway

PostPosted: Sat Dec 27, 2008 12:12 pm    Post subject: Reply with quote

I would love this too! Outfitter + Pawn would be awesome!..

I'm hacking around a little with an addon called DressToKill If I instead could call a pawn function to look at the item and use the numbe returned it would be perfect :)

But I'm unable to add scores for gem slots in it :(..

Here's 2 Pawn blocks I've translated into D2K:

Heals

Pawn:
Code:
( Pawn: v1: "Heals": Intellect=1.1, RedSocket=7.2, CritRating=0.139, ColorlessSocket=4, MetaSocket=13.2, Stamina=0.125, HasteRating=0.4, BlueSocket=7.275, YellowSocket=4, SpellPower=0.6, Mp5=0.448, Spirit=1.155 )


D2K:
Code:
local spellpower=GetSpellBonusDamage(6)
local intellect=UnitStat("player",4)
local stamina=UnitStat("player",3)
local spirit=UnitStat("player",5)
local critrating=GetSpellCritChance(6)
local hasterating=GetCombatRating(20)
local hitrating=GetCombatRating(8)
local mp5=GetManaRegen()*5
return (intellect*1.1)+(stamina*0.125)+(spirit*1.55)+(critrating*0.139)+(spellpower*0.6)+(hasterating*0.4)+(mp5*0.448)


Shadow Priest - Hit Capped

Pawn:
Code:
( Pawn: v1: "Shadow Priest - Hit Capped": Intellect=0.19, RedSocket=19, CritRating=0.61, ShadowSpellDamage=1, MetaSocket=36.51, ColorlessSocket=19, HasteRating=0.56, BlueSocket=10.68, YellowSocket=13.91, SpellPower=1, Spirit=0.21 )


D2K:
Code:
local spellpower=GetSpellBonusDamage(6)
local intellect=UnitStat("player",4)
local stamina=UnitStat("player",3)
local spirit=UnitStat("player",5)
local critrating=GetSpellCritChance(6)
local hasterating=GetCombatRating(20)
local hitrating=GetCombatRating(8)
local mp5=GetManaRegen()*5
return (intellect*0.19)+(spirit*0.21)+(critrating*0.61)+(hasterating*0.56)+(spellpower)+(hitrating*1.12)
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