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Reichvier



Joined: 04 Aug 2008
Posts: 1

PostPosted: Mon Aug 04, 2008 5:38 pm    Post subject: Shadowpanther table Pawn scales Reply with quote

Pawn scales for rogues, courtesy of Kagero, based on shadowpanther's tables.

Linkeriffic

Enjoy :)
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bando



Joined: 09 Jul 2007
Posts: 76
Location: Garona-US

PostPosted: Sun Aug 31, 2008 11:29 am    Post subject: Reply with quote

Quote:
A Rogue named Kagero sent me the following information in regards to using the Pawn mod to calculate AEP/MAEP values in game:

I use your tables all the time and went looking for an add-on that could give the same information while in game. I found an add-on called Pawn at http://wowui.worldofwar.net/?p=mod&m=3999 which can do that.

I created six scales in Pawn using the numbers in your tables and called them:

SP AEP MH
SP AEP Dag
SP AEP OH
SP MAEP MH
SP MAEP Dag
SP MAEP OH

The scales work for both weapons and armor (additional scales are not needed for armor) and give mostly the same results as in your tables. One thing Pawn can't do is add numbers for special uses and procs.

The following are 6 import strings for Pawn - one for each of the scales listed above:

Code:
( Pawn: v1: "SP AEP MH": Armor=0.001, Strength=0.65, Agility=1, Stamina=0.7, HitRating=0.6, CritRating=0.63, Ap=0.65, ExpertiseRating=0.65, HasteRating=0.6, ArmorPenetration=0.15, ResilienceRating=1, DefenseRating=0.002, DodgeRating=0.001, ParryRating=0.001, BlueSocket=9, RedSocket=10, YellowSocket=8, MetaSocket=40, AllResist=0.001, ArcaneResist=0.001, FireResist=0.001, FrostResist=0.001, NatureResist=0.001, ShadowResist=0.001, Health=0.07, IsBow=1, IsCrossbow=1, IsGun=1, IsThrown=1, MeleeDps=1, MeleeMinDamage=1.25, MeleeMaxDamage=1.25 )


Code:
( Pawn: v1: "SP AEP Dag": Armor=0.001, Strength=0.65, Agility=1, Stamina=0.7, HitRating=0.6, CritRating=0.63, Ap=0.65, ExpertiseRating=0.65, HasteRating=0.6, ArmorPenetration=0.15, ResilienceRating=1, DefenseRating=0.002, DodgeRating=0.001, ParryRating=0.001, BlueSocket=9, RedSocket=10, YellowSocket=8, MetaSocket=40, AllResist=0.001, ArcaneResist=0.001, FireResist=0.001, FrostResist=0.001, NatureResist=0.001, ShadowResist=0.001, Health=0.07, IsBow=1, IsCrossbow=1, IsGun=1, IsThrown=1, MeleeDps=1, MeleeMinDamage=1.8, MeleeMaxDamage=1.8 )

Code:
( Pawn: v1: "SP AEP OH": Armor=0.001, Strength=0.65, Agility=1, Stamina=0.7, HitRating=0.6, CritRating=0.63, Ap=0.65, ExpertiseRating=0.65, HasteRating=0.6, ArmorPenetration=0.15, ResilienceRating=1, DefenseRating=0.002, DodgeRating=0.001, ParryRating=0.001, BlueSocket=9, RedSocket=10, YellowSocket=8, MetaSocket=40, AllResist=0.001, ArcaneResist=0.001, FireResist=0.001, FrostResist=0.001, NatureResist=0.001, ShadowResist=0.001, Health=0.07, IsBow=1, IsCrossbow=1, IsGun=1, IsThrown=1, MeleeDps=2, MeleeSpeed=-80, SpeedBaseline=2.9 )


Code:
( Pawn: v1: "SP MAEP MH": Armor=0.001, Strength=0.55, Agility=1.1, Stamina=0.01, HitRating=1.15, CritRating=0.9, Ap=0.5, ExpertiseRating=1.25, HasteRating=1, ArmorPenetration=0.15, ResilienceRating=0.001, DefenseRating=0.002, DodgeRating=0.001, ParryRating=0.001, BlueSocket=4, RedSocket=9, YellowSocket=9, MetaSocket=40, AllResist=0.001, ArcaneResist=0.001, FireResist=0.001, FrostResist=0.001, NatureResist=0.001, ShadowResist=0.001, Health=0.001, IsBow=1, IsCrossbow=1, IsGun=1, IsThrown=1, MeleeDps=3, MeleeMinDamage=0.875, MeleeMaxDamage=0.875 )


Code:
( Pawn: v1: "SP MAEP Dag": Armor=0.001, Strength=0.55, Agility=1.1, Stamina=0.01, HitRating=1.15, CritRating=0.9, Ap=0.5, ExpertiseRating=1.25, HasteRating=1, ArmorPenetration=0.15, ResilienceRating=0.001, DefenseRating=0.002, DodgeRating=0.001, ParryRating=0.001, BlueSocket=4, RedSocket=9, YellowSocket=9, MetaSocket=40, AllResist=0.001, ArcaneResist=0.001, FireResist=0.001, FrostResist=0.001, NatureResist=0.001, ShadowResist=0.001, Health=0.001, IsBow=1, IsCrossbow=1, IsGun=1, IsThrown=1, MeleeDps=3, MeleeMinDamage=1.25, MeleeMaxDamage=1.25 )

Code:

( Pawn: v1: "SP MAEP OH": Armor=0.001, Strength=0.55, Agility=1.1, Stamina=0.01, HitRating=1.15, CritRating=0.9, Ap=0.5, ExpertiseRating=1.25, HasteRating=1, ArmorPenetration=0.15, ResilienceRating=0.001, DefenseRating=0.002, DodgeRating=0.001, ParryRating=0.001, BlueSocket=4, RedSocket=9, YellowSocket=9, MetaSocket=40, AllResist=0.001, ArcaneResist=0.001, FireResist=0.001, FrostResist=0.001, NatureResist=0.001, ShadowResist=0.001, Health=0.001, IsBow=1, IsCrossbow=1, IsGun=1, IsThrown=1, MeleeDps=2, MeleeSpeed=-80, SpeedBaseline=2.9 )


Thanks Kagero!
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Tattva



Joined: 24 Jun 2008
Posts: 4

PostPosted: Sat Oct 18, 2008 5:04 am    Post subject: Reply with quote

So how about a scale for ranged/thrown weapons?
That would be nice too!^^ Or don't we need one?
I don't really know...
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ellanon



Joined: 02 Dec 2008
Posts: 6

PostPosted: Tue Dec 02, 2008 1:59 pm    Post subject: Reply with quote

Tattva wrote:
So how about a scale for ranged/thrown weapons?
That would be nice too!^^ Or don't we need one?
I don't really know...


Just choose whichever of the AEP/MAEP ratings you are using for weapons and it will calculate accordingly. Thrown weapons are little more than stat giving equipment, and you would use the ratings system in the same way that you use it to calculate which belt to wear.

And just so everyone is perfectly aware, the AEP ratings take PvP/Leveling into account - those situations where you risk taking dmg. The MAEP ratings assume that you are raiding and can sacrifice personal protection in favor of added dmg output - hence the much lower reliance on Stamina in the ratings.

The MAEP Mutilate is for Assassination rogues using Mutilate in raid situtations. Again, even if you are a Mutilate rogue, if you are leveling you will want to use the AEP ratings as your guide.
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