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Feral druid armor changes in 3.0.4

 
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Flyv



Joined: 03 Dec 2008
Posts: 2

PostPosted: Wed Dec 03, 2008 5:10 pm    Post subject: Feral druid armor changes in 3.0.4 Reply with quote

I think Pawn is going to need to be modified to account for feral armor in 3.0.4. Right now all armor is equally useful for bears, it's all multiplied by the feral modifier (5.5x or so). But patch 3.0.4 is going to change things so that we won't get the multiplier on "extra" armor. In particular armor from rings, trinkets, etc won't get multiplied but core armor on chest, shoulders, etc will. There is a slight precedent for this (armor enchants were never multiplied) but mostly it's a new complication.

I think the way to handle this in Pawn is to have a second ranking stat. "Core Armor" and "Extra Armor". Most classes will treat the two values as equally valuable, but bears will need to plug in different values for the two.

Things get complicated with cloaks: an item like the Cloak of Armed Strife shows a tooltip of "486 armor". In green, denoting extra armor. From what I've read the base value of that armor (140ish) will be multiplied, but the bonus armor won't be. Hopefully the two values are available in the Lua API.

Some references:
http://forums.worldofwarcraft.com/thread.html?topicId=12891010295&sid=1&pageNo=1
http://wowthinktank.blogspot.com/2008/12/druid-bear-t7-list-pre-and-post-304.html
http://wowthinktank.blogspot.com/2008/12/druid-bear-t7-list-pre-and-post-304_02.html

PS: I absolutely love Pawn and write about it on my blog frequently. Thanks!
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Vger
Pawn Mod Creator


Joined: 09 Jul 2007
Posts: 120
Location: Azjol-Nerub (US)

PostPosted: Thu Dec 04, 2008 3:01 pm    Post subject: Reply with quote

Yeah, I'm not 100% sure what I'll do about that, but having a second armor stat is definitely a possibility. Unfortunately, in the case you pointed out where there's an item with green-text armor, there's no way to properly split that out into core armor and extra armor. Hopefully once those changes (and the elimination of feral attack power) show up on the PTRs I'll have a better idea of what to do with druids.
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Flyv



Joined: 03 Dec 2008
Posts: 2

PostPosted: Thu Dec 04, 2008 3:22 pm    Post subject: Reply with quote

Glad to hear you're on top of it! One more reference for you is Toskk's Bear TTL calculator. He's already updated gear lists for the changes and might be a nice way to cross-check/test your code. He has split out armor values for cloaks, too, not sure where he's gotten them. Maybe guessing based on the item level?

http://druid.wikispaces.com/ToskksBearTTLCalculator
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